Wednesday, July 20, 2016

On top of the expected plot and cutscene work, I'm in the process of taking a bit of time to expand the battle system. The next chunk of content will have a bit of stuff that functions based on rows in battle, so I figured it would be best to make row formation actually exist and have effects. Specifically, what I have at the moment is that the front row deals more damage but also takes more, the middle row has no special effects, and the back row takes less damage but can't use standard weapon skills due to being too far away. That's subject to change as is everything, of course, but that's the rough sketch of a plan so far.

No comments:

Post a Comment