Sunday, September 1, 2019

Bugfix 0.3.4.b

 https://mega.nz/#!nxU1VCgK!A6qfJWePG01LgGSgDmSFOAWloKQNgjLutiYt-EZvolA

I've put together more bugfixes and a few minor content updates for this version. Notably, the latest boss fight should be more stable, and several classes have new abilities to take them up to higher levels. Unless new bugs are reported, the next step is to move on to the next story segment, which I've started a bit so far.

Sunday, August 12, 2018

New bugfix build

Here's the newest version. Not alot changed since the last release, just some proofreading and bugfixes. I also changed the dialogue boxes to be less default-looking.

https://mega.nz/#!j0EzEACB!zlvyeQwuMdut2udi9134TGpfshMbpek70FNUdb6rCb8

Tuesday, May 15, 2018

Finally got my act together and put a new build together. Link: https://mega.nz/#!HlsHBSKL!xDRbpCpFF-_YYY3fYjE4kGduuKtXb7CGUIy_7IFTMA8

I'm not 100% certain what in here is new since the last bugfix, admittedly, but here's some stuff that's fairly new:

Game is built up through the most recent major boss fight, and I'm not aware of any particular bugs in the story progression or battles.

Difficulty setting in the menu is operational, allowing for five choices of difficulty: story, easy, normal, hard, impossible. Game is balanced around normal difficulty but there's no penalty for changing the option.

Hint system: after losing a battle, the player will be given the option to get a hint about the mechanics of the enemy they lost to, before the usual return to main menu. Hints aren't available for every single battle in this version, but they should be there for the most complicated encounters.


I'm not aware of any significant bugs in this version but due to the complexity of the systems I'm sure there's some there. Any feedback is always appreciated. Enjoy the game!

Monday, December 4, 2017

Boss fight: coded, and as far as I can tell so far, no bugs left in it. Need to do at least some preliminary balance work, but other than that it's just cutscenes before the next release build.

Saturday, November 18, 2017

As I seem to have a tendency to do, I've managed to code myself into a corner. I know what's causing the bug I'm working on, but haven't yet figured out a way to fix it.

Wednesday, October 11, 2017

Preliminary sprite work and initial planning for the boss fight are complete, so now it's on to the programming phase. How long that takes will naturally depend on what sorts of bugs pop up, but I'm hoping it doesn't end up taking *too* long.

Sunday, October 8, 2017

Current tasks

The next bit of content will include the next major boss fight, which is the most difficult so far (from a programming perspective, though also probably in terms of gameplay). I have it mapped out with three distinct phases, each with certain fight mechanics to pay attention to. Hopefully programming it doesn't cause too many problems, but regardless I'll attempt to keep updates here with how it's coming along.