Tuesday, May 15, 2018

Finally got my act together and put a new build together. Link: https://mega.nz/#!HlsHBSKL!xDRbpCpFF-_YYY3fYjE4kGduuKtXb7CGUIy_7IFTMA8

I'm not 100% certain what in here is new since the last bugfix, admittedly, but here's some stuff that's fairly new:

Game is built up through the most recent major boss fight, and I'm not aware of any particular bugs in the story progression or battles.

Difficulty setting in the menu is operational, allowing for five choices of difficulty: story, easy, normal, hard, impossible. Game is balanced around normal difficulty but there's no penalty for changing the option.

Hint system: after losing a battle, the player will be given the option to get a hint about the mechanics of the enemy they lost to, before the usual return to main menu. Hints aren't available for every single battle in this version, but they should be there for the most complicated encounters.


I'm not aware of any significant bugs in this version but due to the complexity of the systems I'm sure there's some there. Any feedback is always appreciated. Enjoy the game!

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