Friday, July 22, 2016

Getting ever closer to the next release. Just finished putting together the next (and final for this update) major cutscene, so mostly what's left is a couple more minor cutscenes, some graphics updates, and a balance pass for the new enemies.

I also believe I've finally narrowed down the crash in the ritual cutscene. It's a bug in RPG maker itself that's causing it, but the new version has a workaround that I think should cause it to not happen.

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