Thursday, August 4, 2016

The funny thing about working on a project of this sort is that intending to work on one feature can wind up leading to building something entirely different. I sat down to work on TP modes. Specifically, the system I have in mind is that each class that uses TP has a specific set of conditions under which it gains and loses TP. For example, the Cat class will gain a large amount of TP from damaging enemies, but will end up losing a small amount of TP from taking damage, meaning it's best in a situation where other allies can draw fire. (And yes, there will be taunt abilities.) And so on for each different class that uses TP. Classes that don't use TP will have a default mode that gains a little on dealing or taking damage, in case they have a subclass that does use TP.

The problem comes in that the player doesn't necessarily have a convenient way to see what the TP mode of a given class is. The solution? An in-game database, that contains the relevant information on a variety of game mechanics. To start, it will contain long-form descriptions of each class and the stats and mechanics thereof, with the potential to add additional types of entries, such as characters, location, plot, items, whatever ends up proving useful. So my work the past couple of days has been on sorting out the database and making sure it not only works correctly, but also contains the relevant information on each currently-accessible class.

The current plan is to finish the database and TP modes, finish up the Trysnaak weapons shipment side quest, and a few more polish things, and then put out a "complete demo" version. I'll continue working and doing releases past then, of course, but the version I have up to that point, assuming there aren't any major bugs, I'll call sufficiently complete that it's a good demo to show off like for demo video playthroughs and things like that. Stay tuned for further updates.

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