Wednesday, August 17, 2016

Since I haven't heard of any major bugs since the last release, for the moment I'm moving on to new content. Specifically, my current project is a limit break system. You've probably noticed the bars across the bottom of the battle screen that fill up over time; I'm adding a new category of skills that consume the party limit bar to use. The plan as of now: each named character will have four different limit skills that consume a different amount of bar to use (one, two, three, and four segments, respectively). The limit skills won't be learned normally; instead, they'll be attained via quests. A couple in the main plot, but mostly side quests. As one would expect from limit break skills, they'll be very powerful, but also the intent is that they have unique effects that might otherwise be unattainable. Haven't decided for certain what, if anything, I'm going to do in regards to limits and generic recruits, but it's a concept that's in the works.

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