Sunday, September 4, 2016

RPG Maker thing that I would expect would be default functionality because it's so basic, but somehow not only is it not a base function, but there don't seem to be any mods or external resources for it either, #54389402389056209341: spells that can target one ally, but can't target the caster. It's not such a big deal for player spells since it's a pretty awful idea to use on the caster and the player will just choose not to, but the enemy continues to insist on self-casting most of the time in spite of my best efforts to make that impossible. So, I have to hard-code a bunch of nonsense where the enemy version of the spell actually has completely different functionality in the code in order to generate the same effect, but has a special-case for self-cast. Yay programming.

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