Friday, February 24, 2017

0.3.2 Bugfix Release - Revenge of the revenge of the world map

New version link: 
 
https://mega.nz/#!35UnERJD!DNbe8CuhPOtUIBBH_Ax9mbQtMOqPxLO6uk1WAjz0klY


After a bunch of investigation, I fixed the world map.

Then it broke again.

Then I did a bunch more investigation and fixed it again.

It should be working correctly now.

There's also some new files in the game package for future content that aren't accessible at the moment. Going to build on those going forward.

Enjoy, and here's hoping it actually runs correctly for once.

Sunday, February 19, 2017

Apparently there's a bug wherein the world map just flat-out isn't working yet again in the new release. As usual, major game-breaking bugs happen as soon as I put something out to the public, in spite of never having appeared in internal testing. Looking into it right now, and hopefully I'll find a solution soon.

Saturday, February 18, 2017

0.3.1 release, finally


Finally time for the next release. Took longer than I hoped, but I did use the time to somewhat expand the scope of what was included in it.
 Patch notes:

1) A new section of plot, as well as reworking the plot segment at the end of the previous content. Also includes the corresponding area that the new plot section takes place in.
2) Two new accessible main classes, and their corresponding subclasses (though one of them only shows up right at the end and thus so far won't see a ton of use for most players).
3) The side mission system is present and usable. Check the orb next to the throne in the castle to use it.
4) A new world map system. It works basically the same way from the player's perspective, just with a different look. It also has the additional advantage of not crashing the game when combined with some of the other plugins I'm using.
5) Changed the save core, which makes the save system have a tiny bit less functionality in exchange for vastly reducing lag. Most people I've spoken with find it a significant improvement.
6) Changed how Kristina's limit break is acquired, to make more sense and be more consistent with the setting. (The old way still gets you something, just not the same thing).
7) Several new spells and items across various classes and categories.
8) Random minor stuff here and there, as per usual.
9) Probably various bugs, since never in the history of software has something been released without bugs.
Link to the new build:
https://mega.nz/#!680mDA7Q!ChEOS-mqAes-i1CdtQxnaCZKfKRzciO_DQJZpOAS2aw
As always, thanks for playing,  and I'd be happy for any questions, comments, or other feedback.

Wednesday, February 8, 2017

New build is out to alpha testers! Barring any major game-breaking bugs, the public build should be out within a few days.

Monday, January 16, 2017

Note to self: never give a planned release date. It will cause your game to break horribly beyond belief as well as a bunch of non-game-related things to deal with all at the same time.

The good news is, in spite of the lack of blog updates, I've made noteworthy progress since the last post. Specifically:

-- Found a replacement world map system for the one that wasn't working. Personally I don't think it looks quite as nice visually, but it's still quite fine and the fact that it runs is a significant plus.

-- Refined the side mission system to have more depth as well as hopefully being easier to use

-- Further advancement in the plot, including new maps and characters

-- Two new accessible main classes, and their corresponding sub-classes

-- A bunch of smaller stuff

I'm not going to fall into the trap of giving a specific date again, but I expect to be getting a new build out to testers soon. Thanks for your patience and support.

Saturday, December 3, 2016

Given that my investigations into a replacement world map system haven't turned up anything, I'm going ahead with a backup system that isn't nearly as nice-looking, but at least works for now. I've planned out the various changes to the cutscenes that I'm going to make and made some solid progress on implementing them, as well as added new abilities to every available class and adding some missing sprites.

Monday, November 21, 2016

Good news: I've identified the issue causing the world map to completely not function.
Bad news: The problem is that the latest update to RPG maker completely broke the plugin I've been using.
Less-bad news: The plugin creator is aware of the problem and has mentioned that they intend to make an update to make it compatible.
Less-good news: No ETA on said update.

So, what that means for Dragonfall:
1) I'm searching for an alternate plugin that isn't completely broken. If I can find one, I'll be able to push a release more or less as soon as I get it installed.
2) If I can't find a replacement, I can and will continue to work on other aspects of the game, including new maps, story, battles, skills, etc, since none of that is directly dependent on the world map.
Either way, there will continue to be progress and updates. Thanks for you patience.