Saturday, February 18, 2017

0.3.1 release, finally


Finally time for the next release. Took longer than I hoped, but I did use the time to somewhat expand the scope of what was included in it.
 Patch notes:

1) A new section of plot, as well as reworking the plot segment at the end of the previous content. Also includes the corresponding area that the new plot section takes place in.
2) Two new accessible main classes, and their corresponding subclasses (though one of them only shows up right at the end and thus so far won't see a ton of use for most players).
3) The side mission system is present and usable. Check the orb next to the throne in the castle to use it.
4) A new world map system. It works basically the same way from the player's perspective, just with a different look. It also has the additional advantage of not crashing the game when combined with some of the other plugins I'm using.
5) Changed the save core, which makes the save system have a tiny bit less functionality in exchange for vastly reducing lag. Most people I've spoken with find it a significant improvement.
6) Changed how Kristina's limit break is acquired, to make more sense and be more consistent with the setting. (The old way still gets you something, just not the same thing).
7) Several new spells and items across various classes and categories.
8) Random minor stuff here and there, as per usual.
9) Probably various bugs, since never in the history of software has something been released without bugs.
Link to the new build:
https://mega.nz/#!680mDA7Q!ChEOS-mqAes-i1CdtQxnaCZKfKRzciO_DQJZpOAS2aw
As always, thanks for playing,  and I'd be happy for any questions, comments, or other feedback.

1 comment:

  1. Just started playing, and I have a problem. After the fight in the temple, when I get back to the start it won't let me leave the map. I keeps giving me text about returning to the sanctum and then exiting the text.

    ReplyDelete