Note to self: never give a planned release date. It will cause your game to break horribly beyond belief as well as a bunch of non-game-related things to deal with all at the same time.
The good news is, in spite of the lack of blog updates, I've made noteworthy progress since the last post. Specifically:
-- Found a replacement world map system for the one that wasn't working. Personally I don't think it looks quite as nice visually, but it's still quite fine and the fact that it runs is a significant plus.
-- Refined the side mission system to have more depth as well as hopefully being easier to use
-- Further advancement in the plot, including new maps and characters
-- Two new accessible main classes, and their corresponding sub-classes
-- A bunch of smaller stuff
I'm not going to fall into the trap of giving a specific date again, but I expect to be getting a new build out to testers soon. Thanks for your patience and support.
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